//HelloWorldScene.h #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" using namespace cocos2d; class HelloWorld : public CCLayer { public: virtual bool init(); static CCScene* scene(); CREATE_FUNC(HelloWorld); CCTexture2D* texture; CCSprite* ball; CCSprite* paddle; CCArray* targets; int BRICKS_HEIGHT; int BRICKS_WIDTH; bool isPlaying; bool isPaddleTouched; CCPoin..